Projects per year
Personal profile
Biography
Robert Griffin is a lecturer in the Department of Technology and Psychology at the Institute of Art, Design and Technology (IADT), Dun Laoghaire. His academic and professional career focuses on the intersection of user experience (UX) design, online learning, and immersive technologies. Robert's expertise includes virtual environments, human-computer interaction in three-dimensional digital spaces, and broader fields such as Creative Computing, ICT, Virtual Reality, Artificial Intelligence, and learning design.
During his time at IADT, Robert has served in several leadership roles, including Programme Chair for both the BSc (Hons) in Applied Psychology and MSc in Cyberpsychology programmes. He is actively involved in the Creative Futures Academy, a partnership between IADT, the National College of Art and Design (NCAD), and University College Dublin (UCD). In this capacity, Robert contributes to academic development and curriculum innovation, impacting the direction of interdisciplinary creative and technology education.
Robert's research is aimed at enhancing accessibility in virtual environments, promoting immersive educational experiences, and furthering the discipline of cyberpsychology. As a principal contributor to the Erasmus+ project "Accessible Immersive Learning for Art and Design," he collaborates with academic partners in Ireland, the UK, Ukraine, and Poland to develop advanced methodologies and platforms for post-pandemic education. He also conducts virtual reality production workshops for postgraduate students at the Polish-Japanese Academy of Information Technologies in Warsaw and Aalto University in Helsinki.
Robert's published works include book chapters, peer-reviewed journal articles, and conference presentations addressing cyberpsychology, virtual reality, and digital learning practices. His notable publications feature contributions to "Cyberpsychology and Society" and research on anxiety in virtual reality environments.
As an educator, Robert is recognised for a student-focused teaching style. He leads and supervises modules in applied psychology, multimedia, ICT, UX/UI design, software development, and computer technology, making use of contemporary digital tools, including social media, wikis, podcasts, and virtual learning environments, to engage students and support learning outcomes.
Beyond teaching, Robert participates in industry-facing research and development initiatives, such as creating mixed-reality enterprise solutions and advancing digital learning platforms for corporate clients. His recent projects focus on researching empathy within virtual reality contexts and identifying best practices in immersive and online learning design.
Robert's qualifications include a B.A. in Business Studies from Swansea University (1995), an M.Sc. in Computer Applications for Education from Dublin City University (2000), an MSc in Cyberpsychology from IADT (2008), along with various teaching and technology certifications. He serves as Academic Lead for Immersive Technology at the Creative Futures Academy and is a member of both the XR Research Group and FilmEU Alliance.
Through his work, Robert continues to bridge technology, psychology, and art education, contributing to the development of future technologists, designers, and researchers in Ireland and internationally.
Education/Academic qualification
Postgraduate - Masters, MSc Cyberpsychology
2008 → 2010
Postgraduate - Masters, MSc Computer Applications for Education , Dublin City University
1998 → 2000
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Collaborations and top research areas from the last five years
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Immersive Ship Wrecks
Pietsch, J. (Project Team Member) & Griffin, R. (Project Team Member)
7/04/26 → …
Project: Research
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Co-direct: Collaborative Design of Immersive XR for Empowering Educators
Collins, N. (PI), Griffin, R. (Project Team Member), Stearn, L. (Project Team Member) & Guinness, S. (Institutional Lead)
1/09/25 → 1/06/27
Project: Research
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Accelerate: Accessible Immersive Learning for Art and Design (Erasmus+)
Quin, D. (Institutional Lead), Griffin, R. (Project Team Member), King, J. (Project Team Member), Moylan, T. (Project Team Member), Venables, L. (Project Team Member) & Balfe Bean Uí Dhíomsaigh, A. (Project Team Member)
1/06/21 → 1/05/23
Project: Research
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Mining through maths: Minecraft play and mathematical problem solving
Griffin, L. & Griffin, R., 2018, Cyberpsychology and society: Current perspectives. Power, A. (ed.). RoutledgeResearch output: Book chapters and conference proceedings › Book chapter › peer-review
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Violent app games and the general aggression model: arousal, affect, and access to aggressive thoughts
Kennedy, P., Fox-Hamilton, N. & Griffin, R., 2018, Cyberpsychology and society. RoutledgeResearch output: Book chapters and conference proceedings › Book chapter › peer-review
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An Investigation Into Anxiety In Virtual Reality Following A Self-Compassion Induction
Griffin, R. & Ryan, V., 1 Nov 2016, In: Annual Review of Cybertherapy and Telemedicine. p. 109 114 p., 14.Research output: Journal article › Article › peer-review
Open Access -
Empathy and Willingness to help Visually Impaired people in Ireland
Penny, P., Griffin, R. & Horn, C., 2016, CYPSY21: 21st. Annual CyberPsychology, CyberTherapy + Social Networking Conference. .Research output: Book chapters and conference proceedings › Conference proceedings › peer-review
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SomethingFishy.ie
Griffin, R., 22 Mar 2008Research output: Audiovisual, visual and non-textual formats › Software
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Culture Night
Reynolds, C. (Organiser) & Griffin, R. (Organiser)
20 Sept 2024Activity: Curation and Events › Organising a conference, workshop, ...
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Onward Immersive Storytelling
Griffin, R. (Speaker)
8 Feb 2023Activity: Talk or presentation at conference or event › Invited talk
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Immersive Technologies
Griffin, R. (Speaker)
7 Feb 2023Activity: Talk or presentation at conference or event › Invited talk
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Interpret Studio
Griffin, R. (Consultant)
15 Sept 2020 → 30 Jan 2021Activity: Consultancy and CPD › Consultancy
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