Projects per year
Personal profile
Biography
John Buckley is a digital artist, designer, researcher, and educator at the Institute of Art, Design and Technology (IADT), Dún Laoghaire. He lectures in 3D Modelling, Visual Effects (VFX), and Virtual Reality (VR) within the Department of Art & Design, and also contributes to masters-level teaching across programmes such as Cyberpsychology and the ARC (Art, Research, Collaboration) programmes.
John's creative and research practice is focused on virtual and augmented reality technologies, videogames, and real-time visualisation, often exploring the intersection of digital art, technology, and immersive environments. His research interests include the political economy of massively multiplayer online games, as well as the broader philosophy, politics, and modalities of perception in digital cultures.
John's research explores the intersection of digital and material culture. He has led and contributed to projects investigating the material history of the IADT campus, and his creative output includes experiments in hybrid analogue-digital animation, immersive technology installations, and artistic uses of VR. He also participates in interdisciplinary academic seminars and collaborative research programmes focusing on new pedagogical approaches for digital arts and creative technology education.
John works as a real-time graphics specialist at Noho, a Dublin-based post-production company that specialises in museum exhibition design and cultural heritage projects. He holds an MA in Virtual Realities (Fine Art Media) and a BA in Printmaking & History of Art, both from the National College of Art & Design (NCAD).
Within IADT, John is highly involved with curriculum development, interdisciplinary projects, and innovative uses of digital technology in creative education, contributing both to teaching and to collaborative research initiatives on topics like immersive technologies and the metaverse.
Education/Academic qualification
Postgraduate - Masters, MA, Fine Art Media, National College of Art and Design
2011 → 2012
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 4 Quality Education
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SDG 9 Industry, Innovation, and Infrastructure
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Collaborations and top research areas from the last five years
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CUTTING EDGES: Virtual Production at the Edges of the European Union
Dignam, B. (Institutional Lead), Buckley, J. (Project Team Member) & Snow, F. (Project Team Member)
1/11/24 → 30/11/27
Project: Research
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Enterprise Ireland Voucher: Alphabet City Transmedia Development
Buckley, J. (Principal Researcher)
1/01/25 → 28/03/25
Project: Research
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Expanded Memories: Artistic Experiments into Hybrid Analogue-Digital Animation.
Pernin, J., Malliet, S., Buckley, J., Devadder, G., Neves, J., José Pinto, E. A. & Lagan, D., 16 Jun 2024, In: Animation Studies..Research output: Journal article › Article › peer-review
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Data Narratives: Aesthetic Activation of Urban Space Through Augmented Reality
McGarrigle, C. & Buckley, J., 17 May 2022, Data Narratives: Aesthetic Activation of Urban Space Through Augmented Reality. Geroimenko, V. (ed.). Springer Cham, p. 157-170 Chapter 8. (Augmented Reality Art).Research output: Book chapters and conference proceedings › Book chapter › peer-review
Activities
- 1 Participating in a conference, workshop, ...
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Virtual production Gathering
Byrne, D. (Artist), Buckley, J. (Artist) & Edgar, A. (Artist)
14 Apr 2026 → 16 Apr 2026Activity: Curation and Events › Participating in a conference, workshop, ...